Welcome to the survey: Parallel worlds: Targeting the real life impact of virtual interactions
Participate
The project
The PW survey is a questionnaire which will give you an opportunity to share the experiences you’ve had in the exciting and challenging world of World of Warcraft, Second Life and Online Counter Strike.
The questions are mostly presented in a multiple choice format, and are fairly easy to understand, although you may have to reflect back on your experiences, emotions and feelings a bit in order to answer. And of course, if you feel uncomfortable with any questions, we would prefer that you skip it, rather than answer dishonestly.
Who is conducting it?
The PW is conducted by the Psychologist Angelica Ortiz de Gortari. www.Cyberpsyke.org
Why are we doing it?
Our motivation for conducting this survey is in the interest of better understanding how virtual communities impact our real life, as well as learning the different motivations for gaming and the participants profile.
Why should you participate?
Ok, so why do it? First of all, you can contribute our endeavor to build new knowledge.
You can get an automatic feedback of your answers and if you want a detailed feedback you can give us your E-mail in the end of the survey!
You will help us find the answers to:
How does virtual interaction impact our real life?
What is the profile of the player in SL, WOW and CS?
Why do some people like virtual communities more than others?
What about you rights as participant?
We will not be publishing or posting any individual survey results, rather an analysis of the aggregated data we collect from all surveys completed. All the information you provide will remain completely anonymous will not be traceable to you. Your participation is voluntary. You may decide not to participate or choose to discontinue your participation at any time during the course of the survey.
When will the results be published?
Since we will need a minimum number of completed surveys in order to compile the data, we cannot say for sure exactly when the results will be posted. Hopefully soon!
More about us
Angelica: I am a graduate of the University of Monterrey in Mexico (UDEM), a licensed psychologist with Master in Mental Health and Bioethics. My experience in the analysis of internet and new media use dates back to 1998 when I began conducting explorative research at UDEM on the psychosocial implications of the internet use. I have participated in television and radio interviews, attended or presented at various conferences and authored articles. During the past years, I have been living in Sweden. In Sweden I had worked at the Swedish National Institute of Health in the area of gambling addiction. At the Institute, I contributed to online gambling and video gaming and I authored an extensive report on the psychosocial impact of online video gaming. I am actually seeking a PhD position to explore the challenges involved in accomplishing the healthy, balanced and safe use of interactive media technologies like Internet and video games. I consider my self pro-technology and my interest in the virtual comunities and online video game use derives from my strong curiosity and need to understand the interaction between human beings and new media, with the goal of maximizing the psychological and social benefits of interactive virtual technologies while reducing the risks or dangers it can presents to some individuals. If you would like to know more, you are welcome to check out my website at www.cyberpsyke.org
Main interest: Cyberpsychology, virtual comunities, social networks, video games and learning, online gambling addiction, responsable use of internet and video games, gaming addiction, children rights.